Mobile Game Development

About Me

I'm Jeronimo Martinez, a 3D artist and game developer using Epic Games' Unreal Engine 4 to create this first mobile game of mine, that currently goes by "Blow 'Em To Bitz".

I have been a 3D artist for over 10 years and decided to try to live out my dream of creating my own videogames. So finally in December 2016 I took up the task of starting my first game, BETB (Blow 'EM To Bitz), learning the programing side of the trade using UE4's Blueprint system. Now I can say I am in late development of the game, with a working prototype full of functionality and features that is intended to bring the players what I think matters most in games: a FUN experience.

I also want to bring the player a visually attractive one as I am using UE4's PBR shading system for the graphics. So yes, it is aimed at devices that are technically powerful enough to render these features. Which by now probably is the norm (Open GLES 3.1 or superior, with atleast 1GB, preferably 2GB of RAM). I test with a SAMSUNG Galaxy A6 Tablet from 2016, and get a pretty decent 35-45 FPS, on average (when I'm not recording the screen simultaneously, which shaves off somewhere between 5 and 10 FPS).

So now I'm letting people know about it hoping to get the mobile gaming community excited about the project, which I hope to release as a free to play game on the Google Play Store sometime in 2020, and later on the App Store after porting the game to iOS.

I have gameplay and trailer videos up on my Youtube channel and will be releasing videos on development updates as I continue to work on the project. I'm doing it all by myself and except for some of the VFX and some Sci-Fi panel textures I found on the web that are Creative Commons 0 or Attribution (and attribution will be given to whom it is due), all the artwork is originally created by me. 

So I hope the game is well received and enjoyed by as many as possible once released.

Any and all help given towards supporting the game's development will be much appreciated:
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